Animation clips contain animation data objects and are used for editing animations. Animation clips can share animation data. Use animation child clips to create hierarchical animations and use the animation clip itself to target a specific object. Make the animation clips to target a hierarchy of children of the targeted object.
To edit an animation clip or animation data items, in the Library > Animations > Animation Clips double-click the animation clip or animation data item you want to edit. Animation Clip Editor opens.
| Tool | Description | Shortcut key |
|---|---|---|
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Pan the animation canvas by clicking and dragging the canvas. |
S
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Select and move the animation channels and keyframes. |
V |
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Scale more than one selected keyframe:
|
X |
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Add keyframes after selecting at least one animation channel. | I |
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Linear interpolation creates a linear transition between keyframe values. See Changing the interpolation mode between keyframes. | N/A |
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Step interpolation keeps the value of the current keyframe right until the next keyframe when its value is instantly taken into use. See Changing the interpolation mode between keyframes. | N/A |
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Bezier interpolation interpolates the values between keyframes using the Bezier polynomial. See Changing the interpolation mode between keyframes. | N/A |
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Toggle snap for animation canvas. When snapping is on, the cursor moves only to the points on the grid you can configure in > User Preferences > Animation Editing tab. Snapping grid is different from the grid in the animation canvas. | N/A |
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Scale the animation canvas so that all keyframes are visible. | N/A |
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Set the animation clip start time and end times to the first and last keyframes in the animation clip editor. | N/A |
When copying an item, the default paste performs a deep copy: all the items under the copied item are duplicated.
Items in Animations and Composers can have the same children under many parents. To copy these items you can use:
The output value of a keyframe is usually a constant. However, you can make keyframes dynamic, so that the value is determined at runtime using the Keyframe Value Source setting in the animation clip editor.
The available options for keyframe value sources are:
In the animation recording mode, all the background timeline sequences of the scenes are replaced with a temporary animation recording sequence, which contains only the clip open in the animation clip editor. This makes possible to preview the animation in the Preview so that the timeline of the animation clip corresponds to the timeline of the Preview. You can activate the animation recording mode only when the Preview is running.
To enter the animation recording mode, click the Record Active button. When in the animation recording mode, a keyframe button appears next to each property you can animate: